Searched refs:command_buffer_state (Results 1 – 4 of 4) sorted by relevance
1174 if (!device_data->disabled.command_buffer_state) { in UpdateDrawState()1189 … if (device_data->disabled.command_buffer_state && device_data->disabled.image_layout_validation) { in UpdateDrawState()
313 if (disabled.command_buffer_state) { in AddCommandBufferBindingSampler()325 if (disabled.command_buffer_state) { in AddCommandBufferBindingImage()353 if (disabled.command_buffer_state) { in AddCommandBufferBindingImageView()371 if (disabled.command_buffer_state) { in AddCommandBufferBindingBuffer()396 if (disabled.command_buffer_state) { in AddCommandBufferBindingBufferView()415 if (disabled.command_buffer_state) { in AddCommandBufferBindingAccelerationStructure()2132 if (disabled.command_buffer_state) { in AddCommandBufferBinding()2938 if (disabled.command_buffer_state) return skip; in ValidateCommandBufferState()
2401 bool command_buffer_state; // Skip command buffer state validation member2414 void SetAll(bool value) { std::fill(&command_buffer_state, &shader_validation + 1, value); } in SetAll()
175 disable_data->command_buffer_state = true; in SetValidationDisable()