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Searched refs:command_buffer_state (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/layers/
Ddescriptor_sets.cpp1174 if (!device_data->disabled.command_buffer_state) { in UpdateDrawState()
1189 … if (device_data->disabled.command_buffer_state && device_data->disabled.image_layout_validation) { in UpdateDrawState()
Dcore_validation.cpp313 if (disabled.command_buffer_state) { in AddCommandBufferBindingSampler()
325 if (disabled.command_buffer_state) { in AddCommandBufferBindingImage()
353 if (disabled.command_buffer_state) { in AddCommandBufferBindingImageView()
371 if (disabled.command_buffer_state) { in AddCommandBufferBindingBuffer()
396 if (disabled.command_buffer_state) { in AddCommandBufferBindingBufferView()
415 if (disabled.command_buffer_state) { in AddCommandBufferBindingAccelerationStructure()
2132 if (disabled.command_buffer_state) { in AddCommandBufferBinding()
2938 if (disabled.command_buffer_state) return skip; in ValidateCommandBufferState()
/external/vulkan-validation-layers/layers/generated/
Dchassis.h2401 bool command_buffer_state; // Skip command buffer state validation member
2414 void SetAll(bool value) { std::fill(&command_buffer_state, &shader_validation + 1, value); } in SetAll()
Dchassis.cpp175 disable_data->command_buffer_state = true; in SetValidationDisable()