Searched refs:compilation_failed (Results 1 – 5 of 5) sorted by relevance
139 if errorlevel 1 goto compilation_failed174 :compilation_failed label
181 program->shader.compilation_failed = true; in si_create_compute_state_async()186 program->shader.compilation_failed = true; in si_create_compute_state_async()817 if (program->ir_type != PIPE_SHADER_IR_NATIVE && program->shader.compilation_failed) in si_launch_grid()
731 bool compilation_failed; member
2092 shader->compilation_failed = true; in si_build_shader_variant()2185 return current->compilation_failed ? -1 : 0; in si_shader_select_with_key()2222 if (iter->compilation_failed) { in si_shader_select_with_key()2368 if (!shader->compilation_failed) in si_shader_select_with_key()2371 return shader->compilation_failed ? -1 : 0; in si_shader_select_with_key()