Searched refs:compileAndCheckShaderCompilationStatus (Results 1 – 1 of 1) sorted by relevance
6360 bool compileAndCheckShaderCompilationStatus(GLuint shader_object_id);9167 if (!compileAndCheckShaderCompilationStatus(fragment_shader_object_id)) in prepareProgramAndShaderObjectsToSupportNonRenderableTexture()9170 if (!compileAndCheckShaderCompilationStatus(vertex_shader_object_id)) in prepareProgramAndShaderObjectsToSupportNonRenderableTexture()9397 bool RequiredCase::compileAndCheckShaderCompilationStatus(GLuint shader_object_id) in compileAndCheckShaderCompilationStatus() function in es3cts::RequiredCase