Searched refs:compileRes (Results 1 – 2 of 2) sorted by relevance
232 const int compileRes = shader.parse(&builtinRes, 100, false, EShMsgSpvRules); in compileGlslToSpirV() local233 if (compileRes != 0) in compileGlslToSpirV()
317 const int compileRes = shader.parse(&builtinRes, 110, false, compileFlags); in compileShaderToSpirV() local324 shaderBuildInfo.compileOk = (compileRes != 0); in compileShaderToSpirV()