Searched refs:compileResult (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | MatrixTest.cpp | 91 GLint compileResult; in TEST_P() local 92 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 93 EXPECT_GL_FALSE(compileResult); in TEST_P() 155 GLint compileResult; in TEST_P() local 156 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 157 EXPECT_GL_FALSE(compileResult); in TEST_P() 221 GLint compileResult; in TEST_P() local 222 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 223 EXPECT_GL_FALSE(compileResult); in TEST_P() 297 GLint compileResult; in TEST_P() local [all …]
|
D | ShaderNonConstGlobalInitializerTest.cpp | 71 GLint compileResult; in TEST_P() local 72 glGetShaderiv(badFragment, GL_COMPILE_STATUS, &compileResult); in TEST_P() 73 EXPECT_EQ(compileResult, 0); in TEST_P()
|
D | ParallelShaderCompileTest.cpp | 95 GLint compileResult; in checkShader() local 96 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in checkShader() 98 if (compileResult == 0) in checkShader() 118 return (compileResult == GL_TRUE); in checkShader()
|
D | GLSLTest.cpp | 1903 GLint compileResult; in TEST_P() local 1904 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 1905 EXPECT_NE(compileResult, 0); in TEST_P() 1918 GLint compileResult; in TEST_P() local 1919 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 1920 EXPECT_NE(compileResult, 0); in TEST_P() 1931 GLint compileResult; in TEST_P() local 1932 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P() 1933 EXPECT_EQ(0, compileResult); in TEST_P() 1958 GLint compileResult; in TEST_P() local [all …]
|
/external/skia/src/gpu/mtl/ |
D | GrMtlUtil.mm | 165 sk_sp<MtlCompileResult> compileResult(new MtlCompileResult); 167 compileResult->ref(); 170 compileResult->set(library, error); 172 compileResult->unref(); 193 std::tie(compiledLibrary, *error) = compileResult->get(); 201 sk_sp<MtlCompileResult> compileResult(new MtlCompileResult); 203 compileResult->ref(); 206 compileResult->set(state, error); 208 compileResult->unref(); 228 std::tie(pipelineState, *error) = compileResult->get();
|
/external/angle/util/ |
D | shader_utils.cpp | 148 GLint compileResult; in CompileShader() local 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in CompileShader() 151 if (compileResult == 0) in CompileShader()
|