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Searched refs:compileResult (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/gl_tests/
DMatrixTest.cpp91 GLint compileResult; in TEST_P() local
92 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
93 EXPECT_GL_FALSE(compileResult); in TEST_P()
155 GLint compileResult; in TEST_P() local
156 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
157 EXPECT_GL_FALSE(compileResult); in TEST_P()
221 GLint compileResult; in TEST_P() local
222 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
223 EXPECT_GL_FALSE(compileResult); in TEST_P()
297 GLint compileResult; in TEST_P() local
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DShaderNonConstGlobalInitializerTest.cpp71 GLint compileResult; in TEST_P() local
72 glGetShaderiv(badFragment, GL_COMPILE_STATUS, &compileResult); in TEST_P()
73 EXPECT_EQ(compileResult, 0); in TEST_P()
DParallelShaderCompileTest.cpp95 GLint compileResult; in checkShader() local
96 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in checkShader()
98 if (compileResult == 0) in checkShader()
118 return (compileResult == GL_TRUE); in checkShader()
DGLSLTest.cpp1903 GLint compileResult; in TEST_P() local
1904 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P()
1905 EXPECT_NE(compileResult, 0); in TEST_P()
1918 GLint compileResult; in TEST_P() local
1919 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P()
1920 EXPECT_NE(compileResult, 0); in TEST_P()
1931 GLint compileResult; in TEST_P() local
1932 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in TEST_P()
1933 EXPECT_EQ(0, compileResult); in TEST_P()
1958 GLint compileResult; in TEST_P() local
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/external/skia/src/gpu/mtl/
DGrMtlUtil.mm165 sk_sp<MtlCompileResult> compileResult(new MtlCompileResult);
167 compileResult->ref();
170 compileResult->set(library, error);
172 compileResult->unref();
193 std::tie(compiledLibrary, *error) = compileResult->get();
201 sk_sp<MtlCompileResult> compileResult(new MtlCompileResult);
203 compileResult->ref();
206 compileResult->set(state, error);
208 compileResult->unref();
228 std::tie(pipelineState, *error) = compileResult->get();
/external/angle/util/
Dshader_utils.cpp148 GLint compileResult; in CompileShader() local
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in CompileShader()
151 if (compileResult == 0) in CompileShader()