Searched refs:compileTimeUs (Results 1 – 9 of 9) sorted by relevance
90 : compileTimeUs (0) in SpirVProgramInfo()97 deUint64 compileTimeUs; member
40 "ms", QP_KEY_TAG_TIME, (float)shaderInfo.compileTimeUs / 1000.0f); in operator <<()
468 shaderBuildInfo.compileTimeUs = 0; in buildProgram()553 shaderBuildInfo.compileTimeUs = 0; in buildProgram()624 buildInfo->compileTimeUs = 0; in assembleProgram()
92 buildInfo->compileTimeUs = deGetMicroseconds() - compileStartTime; in assembleSpirV()
323 shaderBuildInfo.compileTimeUs = deGetMicroseconds()-compileStartTime; in compileShaderToSpirV()
81 m_info.compileTimeUs = 0; in compile()87 m_info.compileTimeUs = deGetMicroseconds() - compileStart; in compile()139 m_info.compileTimeUs = 0; in specialize()145 m_info.compileTimeUs = deGetMicroseconds() - compileStart; in specialize()659 "ms", QP_KEY_TAG_TIME, (float)shaderInfo.compileTimeUs / 1000.0f); in logShaderProgram()
55 deUint64 compileTimeUs; //!< Compile time in microseconds (us). member57 ShaderInfo (void) : compileOk(false), compileTimeUs(0) {} in ShaderInfo()
136 info.compileTimeUs = 0; in queryShaderInfo()
153 info.compileTimeUs = 0; in queryShaderInfo()