Searched refs:compile_succeeded (Results 1 – 1 of 1) sorted by relevance
4158 Node* compile_succeeded = graph->AddNode(def, &status); in BuildCompilationStatusReturnNodes() local4159 compile_succeeded->set_assigned_device_name( in BuildCompilationStatusReturnNodes()4162 graph->AddEdge(compile_node, 0, compile_succeeded, 0); in BuildCompilationStatusReturnNodes()4170 graph->AddControlEdge(compile_succeeded, *control_after_compilation); in BuildCompilationStatusReturnNodes()