Searched refs:compiler_state (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_shaders.c | 2119 struct si_compiler_ctx_state *compiler_state, in si_check_missing_main_part() argument 2141 if (!si_compile_shader(sscreen, compiler_state->compiler, main_part, in si_check_missing_main_part() 2142 &compiler_state->debug)) { in si_check_missing_main_part() 2159 struct si_compiler_ctx_state *compiler_state, in si_shader_select_with_key() argument 2242 shader->compiler_ctx_state = *compiler_state; in si_shader_select_with_key() 2290 ok = si_check_missing_main_part(sscreen, previous_stage_sel, compiler_state, &shader1_key); in si_shader_select_with_key() 2295 ok = si_check_missing_main_part(sscreen, sel, compiler_state, key); in si_shader_select_with_key() 2376 struct si_compiler_ctx_state *compiler_state) in si_shader_select() argument 2382 return si_shader_select_with_key(sctx->screen, state, compiler_state, &key, -1, false); in si_shader_select() 3895 struct si_compiler_ctx_state compiler_state; in si_update_shaders() local [all …]
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D | si_compute_prim_discard.c | 892 struct si_compiler_ctx_state compiler_state; in si_shader_select_prim_discard_cs() local 893 compiler_state.compiler = &sctx->compiler; in si_shader_select_prim_discard_cs() 894 compiler_state.debug = sctx->debug; in si_shader_select_prim_discard_cs() 895 compiler_state.is_debug_context = sctx->is_debug; in si_shader_select_prim_discard_cs() 897 return si_shader_select_with_key(sctx->screen, &sctx->cs_prim_discard_state, &compiler_state, in si_shader_select_prim_discard_cs()
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D | si_state.h | 578 struct si_compiler_ctx_state *compiler_state,
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/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_context.h | 466 struct v3d_compiler_state *compiler_state; member
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