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Searched refs:compiler_state (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c2119 struct si_compiler_ctx_state *compiler_state, in si_check_missing_main_part() argument
2141 if (!si_compile_shader(sscreen, compiler_state->compiler, main_part, in si_check_missing_main_part()
2142 &compiler_state->debug)) { in si_check_missing_main_part()
2159 struct si_compiler_ctx_state *compiler_state, in si_shader_select_with_key() argument
2242 shader->compiler_ctx_state = *compiler_state; in si_shader_select_with_key()
2290 ok = si_check_missing_main_part(sscreen, previous_stage_sel, compiler_state, &shader1_key); in si_shader_select_with_key()
2295 ok = si_check_missing_main_part(sscreen, sel, compiler_state, key); in si_shader_select_with_key()
2376 struct si_compiler_ctx_state *compiler_state) in si_shader_select() argument
2382 return si_shader_select_with_key(sctx->screen, state, compiler_state, &key, -1, false); in si_shader_select()
3895 struct si_compiler_ctx_state compiler_state; in si_update_shaders() local
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Dsi_compute_prim_discard.c892 struct si_compiler_ctx_state compiler_state; in si_shader_select_prim_discard_cs() local
893 compiler_state.compiler = &sctx->compiler; in si_shader_select_prim_discard_cs()
894 compiler_state.debug = sctx->debug; in si_shader_select_prim_discard_cs()
895 compiler_state.is_debug_context = sctx->is_debug; in si_shader_select_prim_discard_cs()
897 return si_shader_select_with_key(sctx->screen, &sctx->cs_prim_discard_state, &compiler_state, in si_shader_select_prim_discard_cs()
Dsi_state.h578 struct si_compiler_ctx_state *compiler_state,
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.h466 struct v3d_compiler_state *compiler_state; member