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Searched refs:compressedBlockDepth (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
Dformatutils.h231 GLuint compressedBlockDepth; member
Dformatutils.cpp347 compressedBlockDepth(0), in InternalFormat()
867 GLuint compressedBlockDepth, in AddCompressedFormat() argument
883 formatInfo.compressedBlockDepth = compressedBlockDepth; in AddCompressedFormat()
DvalidationES.cpp1050 !ValidCompressedDimension(depth, formatInfo.compressedBlockDepth, level)) in ValidCompressedImageSize()
1095 zoffset % formatInfo.compressedBlockDepth != 0) in ValidCompressedSubImageSize()
1104 (depth % formatInfo.compressedBlockDepth) == 0; in ValidCompressedSubImageSize()
DvalidationES3.cpp660 if (actualFormatInfo.compressedBlockDepth > 1 && texType != TextureType::_2DArray) in ValidateES3TexImageParametersBase()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4159 ASSERT(format.compressedBlockDepth == 1); in captureCompressedTextureData()