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Searched refs:compressedTex (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Main/
DConfig.cpp49 compressedTex = 0; in reset()
60 compressedTexFrame = sw::atomicExchange(&compressedTex, 0); in nextFrame()
DConfig.hpp66 int64_t compressedTex; member
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageUtil.cpp913 const tcu::CompressedTexture& compressedTex = getCompressedLevel(levelNdx, layerNdx); in write() local
915 deMemcpy(destPtr + levelOffset, compressedTex.getData(), compressedTex.getDataSize()); in write()
916 levelOffset += compressedTex.getDataSize(); in write()
/external/swiftshader/src/Shader/
DSamplerCore.cpp73 AddAtomic(Pointer<Long>(&profiler.compressedTex), 4); in sampleTexture()
284 AddAtomic(Pointer<Long>(&profiler.compressedTex), 4); in sampleTexture()