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Searched refs:compressedTexImage2D (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl4cGetTextureSubImageTests.cpp213 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, s_texture_data_compressed_width, in prepare()
865 …gl.compressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_BPTC_UNORM, s_texture_data_width, s_texture_… in prepare()
870 gl.compressedTexImage2D( in prepare()
874 gl.compressedTexImage2D( in prepare()
878 gl.compressedTexImage2D( in prepare()
882 gl.compressedTexImage2D( in prepare()
886 gl.compressedTexImage2D( in prepare()
890 gl.compressedTexImage2D( in prepare()
Dgl4cBufferStorageTests.cpp1350 …gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size,… in CompressedImage()
1354 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /… in CompressedImage()
1356 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /… in CompressedImage()
1358 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage()
1360 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage()
1362 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage()
1364 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage()
2743 gl.compressedTexImage2D(GL_TEXTURE_2D, 0 /* level */, m_compressed_internal_format, 8 /* width */, in verifyTestedOperation()
Dgl4cMultiBindTests.cpp1073 …gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size,… in CompressedImage()
1077 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /… in CompressedImage()
1079 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /… in CompressedImage()
1081 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage()
1083 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage()
1085 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage()
1087 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl27 gl->compressedTexImage2D = &glCompressedTexImage2D;
DglwInitES30Direct.inl40 gl->compressedTexImage2D = &glCompressedTexImage2D;
DglwInitES20.inl27 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
DglwInitES31Direct.inl44 gl->compressedTexImage2D = &glCompressedTexImage2D;
DglwInitES32Direct.inl50 gl->compressedTexImage2D = &glCompressedTexImage2D;
DglwInitES30.inl40 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
DglwInitGL31.inl42 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
DglwInitGL30.inl42 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
DglwFunctions.inl90 glCompressedTexImage2DFunc compressedTexImage2D; variable
DglwInitES31.inl44 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
DglwInitGL32.inl43 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
DglwInitGL33.inl45 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
DglwInitES32.inl50 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
DglwInitGL40.inl51 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl44 dst->compressedTexImage2D = src.compressedTexImage2D;
DgluTexture.cpp207 gl.compressedTexImage2D(GL_TEXTURE_2D, levelNdx, compressedFormat, in loadCompressed()
431 gl.compressedTexImage2D(getGLCubeFace((tcu::CubeFace)face), levelNdx, compressedFormat, in loadCompressed()
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp656 …gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size,… in CompressedImage()
660 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /… in CompressedImage()
662 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /… in CompressedImage()
664 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage()
666 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage()
668 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage()
670 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage()
/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h38 void compressedTexImage2D(TextureTarget targetPacked, GLint level, GLenum internalformat, \
/external/skqp/src/gpu/gl/
DGrGLTestInterface.cpp44 … fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D); in GrGLTestInterface()
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp627 ASSIGN("glCompressedTexImage2DARB", compressedTexImage2D); in initProcsDesktopGL()
1277 ASSIGN("glCompressedTexImage2D", compressedTexImage2D); in initProcsDesktopGL()
2299 ASSIGN("glCompressedTexImage2D", compressedTexImage2D); in initProcsGLES()
3415 compressedTexImage2D = &glCompressedTexImage2DNULL; in initProcsDesktopGLNULL()
4064 compressedTexImage2D = &glCompressedTexImage2DNULL; in initProcsDesktopGLNULL()
5085 compressedTexImage2D = &glCompressedTexImage2DNULL; in initProcsGLESNULL()
DTextureGL.cpp586 context, functions->compressedTexImage2D(ToGLenum(target), static_cast<GLint>(level), in setCompressedImage()
1068 functions->compressedTexImage2D( in setStorage()
1104 functions->compressedTexImage2D( in setStorage()
DDispatchTableGL_autogen.h115 PFNGLCOMPRESSEDTEXIMAGE2DPROC compressedTexImage2D = nullptr; variable

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