/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGetTextureSubImageTests.cpp | 213 gl.compressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, s_texture_data_compressed_width, in prepare() 865 …gl.compressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_BPTC_UNORM, s_texture_data_width, s_texture_… in prepare() 870 gl.compressedTexImage2D( in prepare() 874 gl.compressedTexImage2D( in prepare() 878 gl.compressedTexImage2D( in prepare() 882 gl.compressedTexImage2D( in prepare() 886 gl.compressedTexImage2D( in prepare() 890 gl.compressedTexImage2D( in prepare()
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D | gl4cBufferStorageTests.cpp | 1350 …gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size,… in CompressedImage() 1354 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 1356 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 1358 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 1360 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 1362 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage() 1364 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage() 2743 gl.compressedTexImage2D(GL_TEXTURE_2D, 0 /* level */, m_compressed_internal_format, 8 /* width */, in verifyTestedOperation()
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D | gl4cMultiBindTests.cpp | 1073 …gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size,… in CompressedImage() 1077 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 1079 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 1081 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 1083 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 1085 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage() 1087 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 27 gl->compressedTexImage2D = &glCompressedTexImage2D;
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D | glwInitES30Direct.inl | 40 gl->compressedTexImage2D = &glCompressedTexImage2D;
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D | glwInitES20.inl | 27 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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D | glwInitES31Direct.inl | 44 gl->compressedTexImage2D = &glCompressedTexImage2D;
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D | glwInitES32Direct.inl | 50 gl->compressedTexImage2D = &glCompressedTexImage2D;
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D | glwInitES30.inl | 40 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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D | glwInitGL31.inl | 42 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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D | glwInitGL30.inl | 42 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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D | glwFunctions.inl | 90 glCompressedTexImage2DFunc compressedTexImage2D; variable
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D | glwInitES31.inl | 44 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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D | glwInitGL32.inl | 43 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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D | glwInitGL33.inl | 45 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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D | glwInitES32.inl | 50 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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D | glwInitGL40.inl | 51 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"…
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 44 dst->compressedTexImage2D = src.compressedTexImage2D;
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D | gluTexture.cpp | 207 gl.compressedTexImage2D(GL_TEXTURE_2D, levelNdx, compressedFormat, in loadCompressed() 431 gl.compressedTexImage2D(getGLCubeFace((tcu::CubeFace)face), levelNdx, compressedFormat, in loadCompressed()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 656 …gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size,… in CompressedImage() 660 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 662 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 664 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 666 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 668 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage() 670 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage()
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/external/angle/src/libANGLE/ |
D | Context_gles_2_0_autogen.h | 38 void compressedTexImage2D(TextureTarget targetPacked, GLint level, GLenum internalformat, \
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/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 44 … fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D); in GrGLTestInterface()
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 627 ASSIGN("glCompressedTexImage2DARB", compressedTexImage2D); in initProcsDesktopGL() 1277 ASSIGN("glCompressedTexImage2D", compressedTexImage2D); in initProcsDesktopGL() 2299 ASSIGN("glCompressedTexImage2D", compressedTexImage2D); in initProcsGLES() 3415 compressedTexImage2D = &glCompressedTexImage2DNULL; in initProcsDesktopGLNULL() 4064 compressedTexImage2D = &glCompressedTexImage2DNULL; in initProcsDesktopGLNULL() 5085 compressedTexImage2D = &glCompressedTexImage2DNULL; in initProcsGLESNULL()
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D | TextureGL.cpp | 586 context, functions->compressedTexImage2D(ToGLenum(target), static_cast<GLint>(level), in setCompressedImage() 1068 functions->compressedTexImage2D( in setStorage() 1104 functions->compressedTexImage2D( in setStorage()
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D | DispatchTableGL_autogen.h | 115 PFNGLCOMPRESSEDTEXIMAGE2DPROC compressedTexImage2D = nullptr; variable
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