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Searched refs:compressedTexImage3D (Results 1 – 25 of 41) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl45 dst->compressedTexImage3D = src.compressedTexImage3D;
DgluTexture.cpp636 gl.compressedTexImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, compressedFormat, in loadCompressed()
742 if (!gl.compressedTexImage3D) in loadCompressed()
761 gl.compressedTexImage3D(GL_TEXTURE_3D, levelNdx, compressedFormat, in loadCompressed()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp309 gl.compressedTexImage3D(target, 0, GL_COMPRESSED_RGB8_ETC2, RENDER_WIDTH, RENDER_HEIGHT, 6, 0, in prepareTexture()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGetTextureSubImageTests.cpp897 …gl.compressedTexImage3D(target, 0, GL_COMPRESSED_RGBA_BPTC_UNORM, s_texture_data_width, s_texture_… in prepare()
903 …gl.compressedTexImage3D(target, 0, GL_COMPRESSED_RGBA_BPTC_UNORM, s_texture_data_width, s_texture_… in prepare()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl41 gl->compressedTexImage3D = &glCompressedTexImage3D;
DglwInitES31Direct.inl45 gl->compressedTexImage3D = &glCompressedTexImage3D;
DglwInitES32Direct.inl51 gl->compressedTexImage3D = &glCompressedTexImage3D;
DglwInitES30.inl41 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwInitGL31.inl43 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwInitGL30.inl43 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwFunctions.inl91 glCompressedTexImage3DFunc compressedTexImage3D; variable
DglwInitES31.inl45 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwInitGL32.inl44 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwInitGL33.inl46 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwInitES32.inl51 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwInitGL40.inl52 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwInitGL41.inl55 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"…
DglwInitGL42.inl56 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImag…
DglwInitGL44.inl68 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImag…
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h29 void compressedTexImage3D(TextureTarget targetPacked, GLint level, GLenum internalformat, \
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp628 ASSIGN("glCompressedTexImage3DARB", compressedTexImage3D); in initProcsDesktopGL()
1278 ASSIGN("glCompressedTexImage3D", compressedTexImage3D); in initProcsDesktopGL()
2216 ASSIGN("glCompressedTexImage3DOES", compressedTexImage3D); in initProcsGLES()
2437 ASSIGN("glCompressedTexImage3D", compressedTexImage3D); in initProcsGLES()
3416 compressedTexImage3D = &glCompressedTexImage3DNULL; in initProcsDesktopGLNULL()
4065 compressedTexImage3D = &glCompressedTexImage3DNULL; in initProcsDesktopGLNULL()
5002 compressedTexImage3D = &glCompressedTexImage3DNULL; in initProcsGLESNULL()
5223 compressedTexImage3D = &glCompressedTexImage3DNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h116 PFNGLCOMPRESSEDTEXIMAGE3DPROC compressedTexImage3D = nullptr; variable
DTextureGL.cpp595 context, functions->compressedTexImage3D(ToGLenum(target), static_cast<GLint>(level), in setCompressedImage()
1164 context, functions->compressedTexImage3D( in setStorage()
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp425 else if (gl.compressedTexImage3D) in callCompressedTexImage3D()
426 …gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, da… in callCompressedTexImage3D()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl91 gl->compressedTexImage3D = glCompressedTexImage3D;

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