Searched refs:compressed_depthtex_mask (Results 1 – 4 of 4) sorted by relevance
386 uint32_t compressed_depthtex_mask; /* which textures are depth */ member475 uint32_t compressed_depthtex_mask; member
671 dst->views.compressed_depthtex_mask |= 1 << i; in r600_set_sampler_views()673 dst->views.compressed_depthtex_mask &= ~(1 << i); in r600_set_sampler_views()705 dst->views.compressed_depthtex_mask &= dst->views.enabled_mask; in r600_set_sampler_views()1626 if (views->compressed_depthtex_mask) { in r600_update_compressed_resource_state()1639 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()1646 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()
269 unsigned depth_texture_mask = textures->compressed_depthtex_mask; in r600_decompress_depth_textures()303 unsigned depth_texture_mask = images->compressed_depthtex_mask; in r600_decompress_depth_images()
4187 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()4206 istate->compressed_depthtex_mask |= 1 << i; in evergreen_set_shader_images()4208 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()