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Searched refs:computeShader (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/tests/test_utils/
Dgl_raii.h173 void makeCompute(const char *computeShader) { mHandle = CompileComputeProgram(computeShader); } in makeCompute() argument
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/
DvktProtectedMemStackTests.cpp240 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local
337 …VkPipeline> pipeline (makeComputePipeline(vk, device, *pipelineLayout, *computeShader, DE_NULL)); in iterate()
DvktProtectedMemWorkgroupStorageTests.cpp209 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local
303 …VkPipeline> pipeline (makeComputePipeline(vk, device, *pipelineLayout, *computeShader, DE_NULL)); in iterate()
DvktProtectedMemShaderImageAccessTests.cpp511 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryCo… in executeComputeTest() local
682 …VkPipeline> pipeline (makeComputePipeline(vk, device, *pipelineLayout, *computeShader, DE_NULL)); in executeComputeTest()
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingTraceRaysTests.cpp363 Move<VkShaderModule> computeShader; in runTest() local
379computeShader = createShaderModule(vkd, device, m_context.getBinaryCollection().get("compute_… in runTest()
386 *computeShader, // VkShaderModule module; in runTest()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp2301 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
2309 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader()
2311 ctx.glCompileShader(computeShader); in link_compute_shader()
2313 ctx.glAttachShader(program, computeShader); in link_compute_shader()
2318 ctx.glDeleteShader(computeShader); in link_compute_shader()
2332 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
2335 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader()
2338 ctx.glCompileShader(computeShader); in link_compute_shader()
2340 ctx.glAttachShader(program, computeShader); in link_compute_shader()
2345 ctx.glDeleteShader(computeShader); in link_compute_shader()
Des31fProgramInterfaceQueryTests.cpp4625 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local
4631 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformReso… in init()
4638 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4645 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4652 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init()
4666 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init()
4673 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixOrderCa… in init()
4680 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixStrideC… in init()
4687 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4694 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
[all …]
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2042 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in link() local
2043 if (computeShader) in link()
2054 for (const sh::ShaderVariable &uniform : computeShader->getUniforms()) in link()
2859 const gl::Shader *computeShader = mState.getAttachedShader(shaderType); in assignAllAtomicCounterRegisters() local
2860 if (computeShader) in assignAllAtomicCounterRegisters()
2862 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(computeShader); in assignAllAtomicCounterRegisters()
2903 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in assignImageRegisters() local
2904 if (computeShader) in assignImageRegisters()
/external/angle/src/tests/gl_tests/
DComputeShaderTest.cpp1991 GLShader computeShader(GL_COMPUTE_SHADER); in TEST_P() local
1992 glAttachShader(computeProgram, computeShader); in TEST_P()
1994 glDetachShader(computeProgram, computeShader); in TEST_P()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3037 d3d11::ComputeShader computeShader; in loadExecutable() local
3038 ANGLE_TRY(allocateResource(context, shaderData, &computeShader)); in loadExecutable()
3039 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
DStateManager11.cpp2968 const d3d11::ComputeShader *computeShader = in syncProgramForCompute() local
2970 setComputeShader(computeShader); in syncProgramForCompute()