/external/angle/src/tests/test_utils/ |
D | gl_raii.h | 173 void makeCompute(const char *computeShader) { mHandle = CompileComputeProgram(computeShader); } in makeCompute() argument
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemStackTests.cpp | 240 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local 337 …VkPipeline> pipeline (makeComputePipeline(vk, device, *pipelineLayout, *computeShader, DE_NULL)); in iterate()
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D | vktProtectedMemWorkgroupStorageTests.cpp | 209 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local 303 …VkPipeline> pipeline (makeComputePipeline(vk, device, *pipelineLayout, *computeShader, DE_NULL)); in iterate()
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D | vktProtectedMemShaderImageAccessTests.cpp | 511 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryCo… in executeComputeTest() local 682 …VkPipeline> pipeline (makeComputePipeline(vk, device, *pipelineLayout, *computeShader, DE_NULL)); in executeComputeTest()
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/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingTraceRaysTests.cpp | 363 Move<VkShaderModule> computeShader; in runTest() local 379 …computeShader = createShaderModule(vkd, device, m_context.getBinaryCollection().get("compute_… in runTest() 386 *computeShader, // VkShaderModule module; in runTest()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2301 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2309 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2311 ctx.glCompileShader(computeShader); in link_compute_shader() 2313 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2318 ctx.glDeleteShader(computeShader); in link_compute_shader() 2332 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2335 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2338 ctx.glCompileShader(computeShader); in link_compute_shader() 2340 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2345 ctx.glDeleteShader(computeShader); in link_compute_shader()
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D | es31fProgramInterfaceQueryTests.cpp | 4625 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local 4631 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformReso… in init() 4638 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4645 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4652 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 4666 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 4673 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixOrderCa… in init() 4680 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixStrideC… in init() 4687 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4694 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2042 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in link() local 2043 if (computeShader) in link() 2054 for (const sh::ShaderVariable &uniform : computeShader->getUniforms()) in link() 2859 const gl::Shader *computeShader = mState.getAttachedShader(shaderType); in assignAllAtomicCounterRegisters() local 2860 if (computeShader) in assignAllAtomicCounterRegisters() 2862 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(computeShader); in assignAllAtomicCounterRegisters() 2903 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in assignImageRegisters() local 2904 if (computeShader) in assignImageRegisters()
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/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 1991 GLShader computeShader(GL_COMPUTE_SHADER); in TEST_P() local 1992 glAttachShader(computeProgram, computeShader); in TEST_P() 1994 glDetachShader(computeProgram, computeShader); in TEST_P()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 3037 d3d11::ComputeShader computeShader; in loadExecutable() local 3038 ANGLE_TRY(allocateResource(context, shaderData, &computeShader)); in loadExecutable() 3039 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
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D | StateManager11.cpp | 2968 const d3d11::ComputeShader *computeShader = in syncProgramForCompute() local 2970 setComputeShader(computeShader); in syncProgramForCompute()
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