Searched refs:computeShaderD3D (Results 1 – 1 of 1) sorted by relevance
2862 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(computeShader); in assignAllAtomicCounterRegisters() local2868 ASSERT(computeShaderD3D->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters()2870 computeShaderD3D->getUniformRegister(atomicBinding.first); in assignAllAtomicCounterRegisters()2906 const ShaderD3D *computeShaderD3D = in assignImageRegisters() local2908 ASSERT(computeShaderD3D->hasUniform(baseName)); in assignImageRegisters()2910 computeShaderD3D->getUniformRegister(baseName) + registerOffset; in assignImageRegisters()