Searched refs:compute_dirty (Results 1 – 1 of 1) sorted by relevance
507 bool compute_dirty; in evergreen_bind_compute_state() local509 if (r600_shader_select(ctx, cstate->sel, &compute_dirty)) in evergreen_bind_compute_state()724 bool compute_dirty = false; in compute_emit_cs() local744 if (r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty)) { in compute_emit_cs()750 if (compute_dirty) { in compute_emit_cs()