Searched refs:compute_only (Results 1 – 6 of 6) sorted by relevance
50 shared vec4 compute_only; // ERROR
1259 void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_only) in r600_update_driver_const_buffers() argument1266 start = compute_only ? PIPE_SHADER_COMPUTE : 0; in r600_update_driver_const_buffers()1267 end = compute_only ? PIPE_SHADER_TYPES : PIPE_SHADER_COMPUTE; in r600_update_driver_const_buffers()1598 void r600_update_compressed_resource_state(struct r600_context *rctx, bool compute_only) in r600_update_compressed_resource_state() argument1607 if (compute_only) { in r600_update_compressed_resource_state()1614 if (!compute_only) in r600_update_compressed_resource_state()1623 if (compute_only) in r600_update_compressed_resource_state()1637 if (!compute_only) { in r600_update_compressed_resource_state()
1083 void r600_update_compressed_resource_state(struct r600_context *rctx, bool compute_only);1086 void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_only);
78 0:? 'compute_only' ( shared highp 4-component vector of float)142 0:? 'compute_only' ( shared highp 4-component vector of float)