Searched refs:computed_depth_mode (Results 1 – 9 of 9) sorted by relevance
102 wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF; in pma_fix_enable()
1797 wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;2023 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;4671 psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
290 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; in want_depth_pma_fix()414 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; in want_stencil_pma_fix()
1950 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;2120 ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
1094 fs_stage->prog_data.wm.computed_depth_mode == BRW_PSCDEPTH_OFF && in anv_pipeline_compile_fs()
815 uint8_t computed_depth_mode; member
8570 computed_depth_mode(const nir_shader *shader) in computed_depth_mode() function8724 prog_data->computed_depth_mode = computed_depth_mode(shader); in brw_nir_populate_wm_prog_data()8921 prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF) in brw_compile_fs()
904 psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode; in blorp_emit_ps_config()935 wm.PixelShaderComputedDepthMode = prog_data->computed_depth_mode; in blorp_emit_ps_config()
1589 return wm_prog_data->computed_depth_mode != PSCDEPTH_OFF || in want_pma_fix()4483 psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; in iris_store_fs_state()