Searched refs:conflictPipeline (Results 1 – 1 of 1) sorted by relevance
1784 gl::PipelineType conflictPipeline = gl::GetPipelineType(shaderType); in unsetConflictingSRVs() local1800 if (foundOne && (pipeline != conflictPipeline || isRenderTarget)) in unsetConflictingSRVs()1802 switch (conflictPipeline) in unsetConflictingSRVs()