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Searched refs:conflictPipeline (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1784 gl::PipelineType conflictPipeline = gl::GetPipelineType(shaderType); in unsetConflictingSRVs() local
1800 if (foundOne && (pipeline != conflictPipeline || isRenderTarget)) in unsetConflictingSRVs()
1802 switch (conflictPipeline) in unsetConflictingSRVs()