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Searched refs:constantBufferDescription (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2500 void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth) in InitConstantBufferDesc() argument
2502 constantBufferDescription->ByteWidth = static_cast<UINT>(byteWidth); in InitConstantBufferDesc()
2503 constantBufferDescription->Usage = D3D11_USAGE_DYNAMIC; in InitConstantBufferDesc()
2504 constantBufferDescription->BindFlags = D3D11_BIND_CONSTANT_BUFFER; in InitConstantBufferDesc()
2505 constantBufferDescription->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in InitConstantBufferDesc()
2506 constantBufferDescription->MiscFlags = 0; in InitConstantBufferDesc()
2507 constantBufferDescription->StructureByteStride = 0; in InitConstantBufferDesc()
Drenderer11_utils.h334 void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth);
DStateManager11.cpp3405 D3D11_BUFFER_DESC constantBufferDescription = {}; in applyDriverUniformsForShader() local
3406 d3d11::InitConstantBufferDesc(&constantBufferDescription, requiredSize); in applyDriverUniformsForShader()
3408 GetImplAs<Context11>(context), constantBufferDescription, &shaderDriverConstantBuffer)); in applyDriverUniformsForShader()
3501 D3D11_BUFFER_DESC constantBufferDescription = {}; in applyComputeUniforms() local
3502 d3d11::InitConstantBufferDesc(&constantBufferDescription, requiredSize); in applyComputeUniforms()
3504 mRenderer->allocateResource(GetImplAs<Context11>(context), constantBufferDescription, in applyComputeUniforms()