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Searched refs:contextGL (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp62 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setData() local
73 ANGLE_CHECK_GL_ALLOC(contextGL, mShadowCopy.resize(size)); in setData()
83 contextGL->markWorkSubmitted(); in setData()
94 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubData() local
108 contextGL->markWorkSubmitted(); in setSubData()
119 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubData() local
139 contextGL->markWorkSubmitted(); in copySubData()
146 ContextGL *contextGL = GetImplAs<ContextGL>(context); in map() local
174 contextGL->markWorkSubmitted(); in map()
185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in mapRange() local
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DFenceNVGL.cpp33 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
35 contextGL->markWorkSubmitted(); in set()
74 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
76 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set()
78 contextGL->markWorkSubmitted(); in set()
DFramebufferGL.cpp288 ContextGL *contextGL = GetImplAs<ContextGL>(context); in Initialize() local
307 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize()
347 ContextGL *contextGL = GetImplAs<ContextGL>(context); in RearrangeEXTTextureNorm16Pixels() local
354 contextGL, glFormatOriginal.computeRowPitch(type, area.width, pack.alignment, in RearrangeEXTTextureNorm16Pixels()
357 ANGLE_CHECK_GL_MATH(contextGL, in RearrangeEXTTextureNorm16Pixels()
505 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clear() local
524 contextGL->markWorkSubmitted(); in clear()
533 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfv() local
553 contextGL->markWorkSubmitted(); in clearBufferfv()
562 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferuiv() local
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DSyncGL.cpp39 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
41 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set()
43 contextGL->markWorkSubmitted(); in set()
DQueryGL.cpp185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in resume() local
186 contextGL->markWorkSubmitted(); in resume()
251 ContextGL *contextGL = GetImplAs<ContextGL>(context); in init() local
253 ANGLE_CHECK(contextGL, mSync != 0, "glFenceSync failed to create a GLsync object.", in init()
255 contextGL->markWorkSubmitted(); in init()
DTextureGL.cpp398 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround() local
412 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImageRowByRowWorkaround()
415 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImageRowByRowWorkaround()
420 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImageRowByRowWorkaround()
427 ANGLE_PERF_WARNING(contextGL->getDebug(), GL_DEBUG_SEVERITY_LOW, in setSubImageRowByRowWorkaround()
480 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImagePaddingWorkaround() local
486 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImagePaddingWorkaround()
489 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImagePaddingWorkaround()
493 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImagePaddingWorkaround()
660 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copyImage() local
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DBlitGL.cpp79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter() local
80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter()
106 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit() local
107 StateManagerGL *stateManager = contextGL->getStateManager(); in exit()
115 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit() local
117 if (contextGL->getFunctions()->bindSampler) in willUseTextureUnit()
119 contextGL->getStateManager()->bindSampler(unit, 0); in willUseTextureUnit()
695 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback() local
767 ANGLE_CHECK_GL_ALLOC(contextGL, in copySubTextureCPUReadback()
Drenderergl_utils.h143 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL,
Drenderergl_utils.cpp2479 ContextGL *contextGL = GetImplAs<ContextGL>(context); in CheckError() local
2480 contextGL->handleError(error, "Unexpected driver error.", file, function, line); in CheckError()
2551 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround() argument
2573 ANGLE_CHECK_GL_MATH(contextGL, in ShouldApplyLastRowPaddingWorkaround()
2576 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, size.width, state.alignment, in ShouldApplyLastRowPaddingWorkaround()
2585 ANGLE_CHECK_GL_MATH(contextGL, checkedPixelBytes.IsValid()); in ShouldApplyLastRowPaddingWorkaround()
2591 ANGLE_CHECK_GL_MATH(contextGL, checkedEndByte.IsValid()); in ShouldApplyLastRowPaddingWorkaround()