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Searched refs:convertIndexBufferGPU (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.h89 angle::Result convertIndexBufferGPU(const gl::Context *glContext,
Dmtl_render_utils.h316 angle::Result convertIndexBufferGPU(ContextMtl *contextMtl,
623 angle::Result convertIndexBufferGPU(ContextMtl *contextMtl,
DVertexArrayMtl.mm748 ANGLE_TRY(convertIndexBufferGPU(glContext, indexType, idxBuffer, offsetModulo, indexCount,
758 angle::Result VertexArrayMtl::convertIndexBufferGPU(const gl::Context *glContext,
777 ANGLE_TRY(display->getUtils().convertIndexBufferGPU(
Dmtl_render_utils.mm1075 angle::Result RenderUtils::convertIndexBufferGPU(ContextMtl *contextMtl,
1078 return mIndexUtils.convertIndexBufferGPU(contextMtl, params);
2051 angle::Result IndexGeneratorUtils::convertIndexBufferGPU(ContextMtl *contextMtl,
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.h92 angle::Result convertIndexBufferGPU(ContextVk *contextVk,
DVertexArrayVk.cpp186 angle::Result VertexArrayVk::convertIndexBufferGPU(ContextVk *contextVk, in convertIndexBufferGPU() function in rx::VertexArrayVk
DContextVk.cpp981 ANGLE_TRY(mVertexArray->convertIndexBufferGPU(this, bufferVk, indices)); in setupIndexedDraw()