Searched refs:convertedDepth (Results 1 – 1 of 1) sorted by relevance
173 uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]); in LoadDepth16() local174 memcpy(dest, &convertedDepth, 2u); in LoadDepth16()179 uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]); in LoadDepth24() local180 memcpy(dest, &convertedDepth, 3u); in LoadDepth24()