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Searched refs:convertedDepth (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp173 uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]); in LoadDepth16() local
174 memcpy(dest, &convertedDepth, 2u); in LoadDepth16()
179 uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]); in LoadDepth24() local
180 memcpy(dest, &convertedDepth, 3u); in LoadDepth24()