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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp185 uint32_t convertedStencil = gl::getShiftedData<8, 0>(static_cast<uint32_t>(source[1])); in LoadStencilHelper() local
186 memcpy(dest, &convertedStencil, 1u); in LoadStencilHelper()