Searched refs:coordOwner (Results 1 – 1 of 1) sorted by relevance
118 const GrFragmentProcessor* coordOwner = nullptr; in collectTransforms() local128 coordOwner = node; in collectTransforms()135 if (coordOwner) { in collectTransforms()140 coordOwner->hasPerspectiveTransform()) { in collectTransforms()148 {GrShaderVar(v.vsOut(), v.type()), localCoordsVar, coordOwner}); in collectTransforms()151 localCoordsMap[coordOwner] = transformedLocalCoord; in collectTransforms()