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Searched refs:coordinate_shader_number_of_uniforms_not_used_currently (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/prebuilt-intermediates/cle/
Dv3d_packet_v21_pack.h1546 uint32_t coordinate_shader_number_of_uniforms_not_used_currently; member
1603 cl[24] = __gen_uint(values->coordinate_shader_number_of_uniforms_not_used_currently, 0, 15); in V3D21_SHADER_RECORD_pack()
1605 cl[25] = __gen_uint(values->coordinate_shader_number_of_uniforms_not_used_currently, 0, 15) >> 8; in V3D21_SHADER_RECORD_pack()
1642 … values->coordinate_shader_number_of_uniforms_not_used_currently = __gen_unpack_uint(cl, 192, 207); in V3D21_SHADER_RECORD_unpack()