Searched refs:coordinate_shader_uniforms_address (Results 1 – 4 of 4) sorted by relevance
1550 uint32_t coordinate_shader_uniforms_address; member1621 …memcpy(&cl[32], &values->coordinate_shader_uniforms_address, sizeof(values->coordinate_shader_unif… in V3D21_SHADER_RECORD_pack()1646 values->coordinate_shader_uniforms_address = __gen_unpack_uint(cl, 256, 287); in V3D21_SHADER_RECORD_unpack()
3564 __gen_address_type coordinate_shader_uniforms_address; member3658 __gen_emit_reloc(data, &values->coordinate_shader_uniforms_address); in V3D33_GL_SHADER_STATE_RECORD_pack()3659 cl[32] = __gen_address_offset(&values->coordinate_shader_uniforms_address); in V3D33_GL_SHADER_STATE_RECORD_pack()3661 cl[33] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 8; in V3D33_GL_SHADER_STATE_RECORD_pack()3663 cl[34] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 16; in V3D33_GL_SHADER_STATE_RECORD_pack()3665 cl[35] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 24; in V3D33_GL_SHADER_STATE_RECORD_pack()3706 values->coordinate_shader_uniforms_address = __gen_unpack_address(cl, 256, 287); in V3D33_GL_SHADER_STATE_RECORD_unpack()
819 shader.coordinate_shader_uniforms_address = cs_uniforms; in v3d_emit_gl_shader_state()
3763 shader.coordinate_shader_uniforms_address = vs_bin_uniforms; in emit_gl_shader_state()