Searched refs:copiedInto (Results 1 – 1 of 1) sorted by relevance
82 bool copiedInto; // Is the data being overwritten by a copy operation member490 m_data[elementIdx + dstElement].copiedInto = true; in copyValue()740 if (m_data[i].written || m_data[i].copiedInto) in getShaderVerifyCode()777 if (m_data[i].written || m_data[i].copiedInto) in getShaderVerifyCode()811 if (m_data[arrayIdx].written || m_data[arrayIdx].copiedInto) in getShaderVerifyCode()846 if (m_data[i].written || m_data[i].copiedInto) in getShaderVerifyCode()880 if (m_data[arrayIdx].written || m_data[arrayIdx].copiedInto) in getShaderVerifyCode()911 if (m_data[i].written || m_data[i].copiedInto) in getShaderVerifyCode()942 if (m_data[i].written || m_data[i].copiedInto) in getShaderVerifyCode()1158 if (m_data[i].written || m_data[i].copiedInto) in getShaderVerifyCode()[all …]