Home
last modified time | relevance | path

Searched refs:copyBufferToTexture (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.h47 angle::Result copyBufferToTexture(const gl::Context *context,
DPixelTransfer11.cpp151 angle::Result PixelTransfer11::copyBufferToTexture(const gl::Context *context, in copyBufferToTexture() function in rx::PixelTransfer11
DRenderer11.cpp3230 return mPixelTransfer->copyBufferToTexture(context, unpack, unpackBuffer, offset, in fastCopyBufferToTexture()
/external/skia/src/gpu/d3d/
DGrD3DCommandList.h68 void copyBufferToTexture(ID3D12Resource* srcBuffer,
DGrD3DGpu.cpp406 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, d3dTex.get(), mipLevelCount, in onCreateCompressedTexture()
749 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, tex, mipLevelCount, in uploadToTexture()
1267 cmdList->copyBufferToTexture(d3dBuffer, in onClearBackendTexture()
1360 cmdList->copyBufferToTexture(d3dBuffer, in onUpdateCompressedBackendTexture()
DGrD3DCommandList.cpp159 void GrD3DCommandList::copyBufferToTexture(ID3D12Resource* srcBuffer, in copyBufferToTexture() function in GrD3DCommandList
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h545 BlitCommandEncoder &copyBufferToTexture(const BufferRef &src,
DTextureMtl.mm301 encoder->copyBufferToTexture(stagingBuffer, 0, stagingBufferRowPitch, stagingBuffer2DImageSize,
372 encoder->copyBufferToTexture(stagingDepthbuffer, 0, stagingDepthBufferRowPitch,
375 encoder->copyBufferToTexture(stagingStencilBuffer, 0, stagingStencilBufferRowPitch,
1682 blitEncoder->copyBufferToTexture(
Dmtl_command_buffer.mm1960 BlitCommandEncoder &BlitCommandEncoder::copyBufferToTexture(const BufferRef &src,
Dmtl_render_utils.mm1909 blitEncoder->copyBufferToTexture(