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Searched refs:copySource (Results 1 – 3 of 3) sorted by relevance

/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/
DConsoleActivity.java122 protected TerminalBridge copySource = null; field in ConsoleActivity
383 if (copySource != null && copySource.isSelectingForCopy()) { in onCreate()
450 if (copySource != null && copySource.isSelectingForCopy()) { in onCreate()
451 int row = (int) Math.floor(event.getY() / copySource.charHeight); in onCreate()
452 int col = (int) Math.floor(event.getX() / copySource.charWidth); in onCreate()
454 SelectionArea area = copySource.getSelectionArea(); in onCreate()
464 copySource.redraw(); in onCreate()
483 copySource.redraw(); in onCreate()
495 String copiedText = area.copyFrom(copySource.getVDUBuffer()); in onCreate()
506 copySource.setSelectingForCopy(false); in onCreate()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.cpp491 BufferStorage *copySource = nullptr; in copySubData() local
492 ANGLE_TRY(sourceBuffer->getLatestBufferStorage(context, &copySource)); in copySubData()
494 if (!copySource) in copySubData()
496 ANGLE_TRY(sourceBuffer->getStagingStorage(context, &copySource)); in copySubData()
499 ASSERT(copySource && copyDest); in copySubData()
502 if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT)) in copySubData()
504 ANGLE_TRY(sourceBuffer->getStagingStorage(context, &copySource)); in copySubData()
506 else if (!copySource->isGPUAccessible() && !copyDest->isCPUAccessible(GL_MAP_WRITE_BIT)) in copySubData()
514 if (copySource == copyDest) in copySubData()
516 if (copySource->getUsage() == BUFFER_USAGE_STAGING) in copySubData()
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/external/angle/src/tests/gl_tests/
DStateChangeTest.cpp2624 GLTexture copySource; in TEST_P() local
2625 glBindTexture(GL_TEXTURE_2D, copySource); in TEST_P()
2630 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, copySource, 0); in TEST_P()
2635 auto updateFunc = [&copySource](GLenum textureBinding, GLTexture *tex, GLint x, GLint y, in TEST_P()
2637 glBindTexture(GL_TEXTURE_2D, copySource); in TEST_P()