Searched refs:copySource (Results 1 – 3 of 3) sorted by relevance
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/ |
D | ConsoleActivity.java | 122 protected TerminalBridge copySource = null; field in ConsoleActivity 383 if (copySource != null && copySource.isSelectingForCopy()) { in onCreate() 450 if (copySource != null && copySource.isSelectingForCopy()) { in onCreate() 451 int row = (int) Math.floor(event.getY() / copySource.charHeight); in onCreate() 452 int col = (int) Math.floor(event.getX() / copySource.charWidth); in onCreate() 454 SelectionArea area = copySource.getSelectionArea(); in onCreate() 464 copySource.redraw(); in onCreate() 483 copySource.redraw(); in onCreate() 495 String copiedText = area.copyFrom(copySource.getVDUBuffer()); in onCreate() 506 copySource.setSelectingForCopy(false); in onCreate() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Buffer11.cpp | 491 BufferStorage *copySource = nullptr; in copySubData() local 492 ANGLE_TRY(sourceBuffer->getLatestBufferStorage(context, ©Source)); in copySubData() 494 if (!copySource) in copySubData() 496 ANGLE_TRY(sourceBuffer->getStagingStorage(context, ©Source)); in copySubData() 499 ASSERT(copySource && copyDest); in copySubData() 502 if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT)) in copySubData() 504 ANGLE_TRY(sourceBuffer->getStagingStorage(context, ©Source)); in copySubData() 506 else if (!copySource->isGPUAccessible() && !copyDest->isCPUAccessible(GL_MAP_WRITE_BIT)) in copySubData() 514 if (copySource == copyDest) in copySubData() 516 if (copySource->getUsage() == BUFFER_USAGE_STAGING) in copySubData() [all …]
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/external/angle/src/tests/gl_tests/ |
D | StateChangeTest.cpp | 2624 GLTexture copySource; in TEST_P() local 2625 glBindTexture(GL_TEXTURE_2D, copySource); in TEST_P() 2630 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, copySource, 0); in TEST_P() 2635 auto updateFunc = [©Source](GLenum textureBinding, GLTexture *tex, GLint x, GLint y, in TEST_P() 2637 glBindTexture(GL_TEXTURE_2D, copySource); in TEST_P()
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