Searched refs:correctedX (Results 1 – 1 of 1) sorted by relevance
3240 int correctedX = std::min<int>(viewport.x, viewportBoundsRangeHigh - 1); in getCorrectedViewport() local3241 correctedX = std::max<int>(correctedX, viewportBoundsRangeLow); in getCorrectedViewport()3245 if ((correctedX + correctedWidth) > viewportBoundsRangeHigh) in getCorrectedViewport()3247 correctedWidth = viewportBoundsRangeHigh - correctedX; in getCorrectedViewport()3255 return gl::Rectangle(correctedX, correctedY, correctedWidth, correctedHeight); in getCorrectedViewport()