Searched refs:correctedY (Results 1 – 1 of 1) sorted by relevance
3242 int correctedY = std::min<int>(viewport.y, viewportBoundsRangeHigh - 1); in getCorrectedViewport() local3243 correctedY = std::max<int>(correctedY, viewportBoundsRangeLow); in getCorrectedViewport()3250 if ((correctedY + correctedHeight) > viewportBoundsRangeHigh) in getCorrectedViewport()3252 correctedHeight = viewportBoundsRangeHigh - correctedY; in getCorrectedViewport()3255 return gl::Rectangle(correctedX, correctedY, correctedWidth, correctedHeight); in getCorrectedViewport()