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Searched refs:correctedY (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3242 int correctedY = std::min<int>(viewport.y, viewportBoundsRangeHigh - 1); in getCorrectedViewport() local
3243 correctedY = std::max<int>(correctedY, viewportBoundsRangeLow); in getCorrectedViewport()
3250 if ((correctedY + correctedHeight) > viewportBoundsRangeHigh) in getCorrectedViewport()
3252 correctedHeight = viewportBoundsRangeHigh - correctedY; in getCorrectedViewport()
3255 return gl::Rectangle(correctedX, correctedY, correctedWidth, correctedHeight); in getCorrectedViewport()