Searched refs:countQuads (Results 1 – 25 of 32) sorted by relevance
12
390 for (int i = 0; i < quadder.countQuads(); ++i) { in build()433 for (int i = 0; i < quadder.countQuads(); ++i) { in build()
444 int countQuads() const { return fQuadCount; } in countQuads() function
596 for (int i = 0; i < converter.countQuads(); ++i) { in hair_path()
244 for (int i = 0; i < quadder.countQuads(); ++i) { in ToSVGString()
828 int count = quadder.countQuads(); in handleConic()
257 for (int i = 0; i < quadder.countQuads(); ++i) { in ToSVGString()
832 int count = quadder.countQuads(); in handleConic()
514 int countQuads() const { return fQuadCount; } in countQuads() function
343 for (int i = 0; i < quadder.countQuads(); ++i) { in build()
587 for (int i = 0; i < quadder.countQuads(); ++i) { in ClipPath()
609 for (int i = 0; i < converter.countQuads(); ++i) { in hair_path()
178 for (int i = 0; i < converter.countQuads(); ++i) { in EmitPath()
185 for (int i = 0; i < converter.countQuads(); ++i) { in EmitPath()
165 const int qcount = quadder.countQuads(); in test_this_conic_to_quad()
130 for (int i = 0; i < converter.countQuads(); ++i) { in addConic()
329 for (int i = 0; i < converter.countQuads(); ++i) { in get_segments()
996 int count = quadder.countQuads(); in conicTo()
126 for (int i = 0; i < converter.countQuads(); ++i) { in addConic()
316 for (int i = 0; i < converter.countQuads(); ++i) { in get_segments()
322 for (int i = 0; i < converter.countQuads(); ++i) { in gather_lines_and_quads()
975 int count = quadder.countQuads(); in conicTo()
231 const int qcount = quadder.countQuads(); in test_this_conic_to_quad()
779 for (int i = 0; i < converter.countQuads(); ++i) { in GrGenerateDistanceFieldFromPath()
811 for (int i = 0; i < converter.countQuads(); ++i) { in GrGenerateDistanceFieldFromPath()
188 for (int i = 0; i < converter.countQuads(); ++i) { in worstCasePointCount()