Home
last modified time | relevance | path

Searched refs:cp1x (Results 1 – 14 of 14) sorted by relevance

/external/skqp/experimental/canvaskit/htmlcanvas/
Dpath2d.js22 function bezierCurveTo(skpath, cp1x, cp1y, cp2x, cp2y, x, y) { argument
23 if (!allAreFinite([cp1x, cp1y, cp2x, cp2y, x, y])) {
27 skpath.moveTo(cp1x, cp1y);
29 skpath.cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
177 this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
178 bezierCurveTo(this._path, cp1x, cp1y, cp2x, cp2y, x, y);
Dcanvas2dcontext.js506 this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
507 bezierCurveTo(this._currentPath, cp1x, cp1y, cp2x, cp2y, x, y);
/external/skia/modules/canvaskit/htmlcanvas/
Dpath2d.js22 function bezierCurveTo(skpath, cp1x, cp1y, cp2x, cp2y, x, y) { argument
23 if (!allAreFinite([cp1x, cp1y, cp2x, cp2y, x, y])) {
27 skpath.moveTo(cp1x, cp1y);
29 skpath.cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
178 this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
179 bezierCurveTo(this._path, cp1x, cp1y, cp2x, cp2y, x, y);
Dcanvas2dcontext.js487 this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
488 bezierCurveTo(this._currentPath, cp1x, cp1y, cp2x, cp2y, x, y);
/external/skqp/modules/pathkit/
Dchaining.js62 PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
63 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
84 PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
85 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
Dexterns.js48 _cubicTo: function(cp1x, cp1y, cp2x, cp2y, x, y) {}, argument
92 PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {}; argument
96 PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {}; argument
/external/skia/modules/pathkit/
Dchaining.js62 PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
63 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
84 PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
85 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
Dexterns.js48 _cubicTo: function(cp1x, cp1y, cp2x, cp2y, x, y) {}, argument
92 PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {}; argument
96 PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {}; argument
/external/lottie/lottie/src/main/java/com/airbnb/lottie/animation/content/
DPolystarContent.java220 float cp1x = cp1Radius * cp1Roundedness * POLYSTAR_MAGIC_NUMBER * cp1Dx; in createStarPath() local
226 cp1x *= partialPointAmount; in createStarPath()
234 path.cubicTo(previousX - cp1x,previousY - cp1y, x + cp2x, y + cp2y, x, y); in createStarPath()
284 float cp1x = radius * roundedness * POLYGON_MAGIC_NUMBER * cp1Dx; in createPolygonPath() local
288 path.cubicTo(previousX - cp1x,previousY - cp1y, x + cp2x, y + cp2y, x, y); in createPolygonPath()
/external/skia/modules/canvaskit/
Dinterface.js250 CanvasKit.Path.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
251 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
308 CanvasKit.Path.prototype.rCubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
309 this._rCubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
/external/python/cpython2/Mac/Modules/cg/
D_CGmodule.c359 float cp1x; in CGContextRefObj_CGContextAddCurveToPoint() local
366 &cp1x, in CGContextRefObj_CGContextAddCurveToPoint()
374 cp1x, in CGContextRefObj_CGContextAddCurveToPoint()
/external/skqp/experimental/canvaskit/
Dinterface.js273 CanvasKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument
274 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
/external/skia/site/docs/user/modules/
Dpathkit.md508 #### `cubicTo(cp1x, cp1y, cp2x, cp2y, x, y)` or `bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)`
510 **cp1x, cp1y, cp2x, cp2y** - `Number`, The coordinates defining the control
/external/skqp/site/user/modules/
Dpathkit.md477 #### `cubicTo(cp1x, cp1y, cp2x, cp2y, x, y)` or `bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)` ####
478 **cp1x, cp1y, cp2x, cp2y** - `Number`, The coordinates defining the control points. <br>