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Searched refs:createEmulatedDepthRangeType (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/compiler/translator/tree_util/
DDriverUniform.cpp95 createEmulatedDepthRangeType(symbolTable), in createUniformFields()
110 TType *DriverUniform::createEmulatedDepthRangeType(TSymbolTable *symbolTable) in createEmulatedDepthRangeType() function in sh::DriverUniform
154 TType *emulatedDepthRangeType = createEmulatedDepthRangeType(symbolTable); in addGraphicsDriverUniformsToShader()
DDriverUniform.h72 TType *createEmulatedDepthRangeType(TSymbolTable *symbolTable);