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Searched refs:createProgram (Results 1 – 25 of 232) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.hpp186 virtual void createProgram(void) = 0;
216 virtual void createProgram(void);
244 virtual void createProgram(void);
DesextcTextureBufferActiveUniformValidation.cpp142 createProgram(); in initTest()
523 void TextureBufferActiveUniformValidationVSFS::createProgram(void) in createProgram() function in glcts::TextureBufferActiveUniformValidationVSFS
527 m_po_id = gl.createProgram(); in createProgram()
657 void TextureBufferActiveUniformValidationCS::createProgram(void) in createProgram() function in glcts::TextureBufferActiveUniformValidationCS
661 m_po_id = gl.createProgram(); in createProgram()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c58 static GLuint createProgram(const char *srcVertex, const char * srcFragment) in createProgram() function
148 sShaderFlat.program = createProgram(sFlatVertexSource, in initShaderPrograms()
150 sShaderLit.program = createProgram(sLitVertexSource, in initShaderPrograms()
152 sShaderFade.program = createProgram(sFadeVertexSource, in initShaderPrograms()
/external/angle/src/tests/gl_tests/
DMemoryBarrierTest.cpp153 void createProgram(ShaderWritePipeline writePipeline,
442 void MemoryBarrierTestBase::createProgram(ShaderWritePipeline writePipeline, in createProgram() function in __anon5f3f2fec0111::MemoryBarrierTestBase
764 createProgram(writePipeline, writeResource, &writeProgram); in vertexAttribArrayBitBufferWriteThenVertexRead()
851 createProgram(writePipeline, writeResource, &writeProgram); in vertexAttribArrayBitVertexReadThenBufferWrite()
916 createProgram(writePipeline, writeResource, &writeProgram); in elementArrayBitBufferWriteThenIndexRead()
1000 createProgram(writePipeline, writeResource, &writeProgram); in elementArrayBitIndexReadThenBufferWrite()
1071 createProgram(writePipeline, writeResource, &writeProgram); in uniformBitBufferWriteThenUBORead()
1148 createProgram(writePipeline, writeResource, &writeProgram); in uniformBitUBOReadThenBufferWrite()
1212 createProgram(writePipeline, writeResource, &writeProgram); in commandBitBufferWriteThenIndirectRead()
1303 createProgram(writePipeline, writeResource, &writeProgram); in commandBitIndirectReadThenBufferWrite()
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/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
Des3fFboInvalidateTests.cpp149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render()
315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
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Des3fFboDepthbufferTests.cpp74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render()
253 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render()
Des3fFboColorbufferTests.cpp234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render()
235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render()
236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render()
367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader); in render()
496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render()
622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); in render()
623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader); in render()
749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
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Des3fFramebufferBlitTests.cpp77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
370 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); in render()
371 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); in render()
486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
488 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
634 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
Des3fFboRenderTest.cpp541 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render()
542 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()
624 deUint32 texShaderID = context.createProgram(&texShader); in render()
625 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
826 deUint32 shaderID = context.createProgram(&shader); in render()
863 deUint32 texShaderID = context.createProgram(&texShader); in render()
864 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
1123 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render()
1124 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()
1125 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp210 m_po_a_invalid = gl.createProgram(); in iterate()
211 m_po_b_invalid = gl.createProgram(); in iterate()
290 m_po_a_valid = gl.createProgram(); in iterate()
291 m_po_b_valid = gl.createProgram(); in iterate()
DesextcGeometryShaderLinking.cpp195 m_po_id = gl.createProgram(); in iterate()
485 m_po_id = gl.createProgram(); in iterate()
834 m_po_id = gl.createProgram(); in iterate()
947 m_po_id = gl.createProgram(); in iterate()
1091 m_po_id = gl.createProgram(); in iterate()
1245 m_po_id = gl.createProgram(); in iterate()
1390 m_po_id = gl.createProgram(); in iterate()
1517 m_po_id = gl.createProgram(); in iterate()
1700 m_po_id = gl.createProgram(); in iterate()
1866 m_po_id = gl.createProgram(); in iterate()
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DesextcGeometryShaderLayeredRendering.cpp315 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].po_id = gl.createProgram(); in iterate()
316 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].po_id = gl.createProgram(); in iterate()
317 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].po_id = gl.createProgram(); in iterate()
319 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].po_id = gl.createProgram(); in iterate()
DesextcGeometryShaderInput.cpp338 m_program_object_sized_arrays_id = gl.createProgram(); in initTest()
339 m_program_object_unsized_arrays_id = gl.createProgram(); in initTest()
831 info.po_id = gl.createProgram(); in initCaseProgram()
935 m_program_object_id = gl.createProgram(); in init()
1206 m_program_object_id = gl.createProgram(); in init()
DesextcGeometryShaderAPI.cpp534 m_po_id = gl.createProgram(); in iterate()
652 m_po_id = gl.createProgram(); in iterate()
1000 m_po_id = gl.createProgram(); in iterate()
1598 m_po_id = gl.createProgram(); in iterate()
1950 m_po_id = gl.createProgram(); in iterate()
2320 m_po_id = gl.createProgram(); in iterate()
2656 m_po_id = gl.createProgram(); in iterate()
2857 m_fs_po_id = gl.createProgram(); in iterate()
2863 m_gs_po_id = gl.createProgram(); in iterate()
3123 m_po_ids[i] = gl.createProgram(); in iterate()
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/external/angle/src/tests/egl_tests/
DEGLSurfaceTest.cpp225 GLuint createProgram() in createProgram() function in __anon22c2bd920111::EGLSurfaceTest
316 GLuint createProgram() in createProgram() function in __anon22c2bd920111::EGLFloatSurfaceTest
356 mProgram = createProgram(); in initializeSurfaceWithFloatConfig()
657 GLuint program = createProgram(); in TEST_P()
700 GLuint program = createProgram(); in TEST_P()
743 GLuint program = createProgram(); in TEST_P()
785 GLuint program = createProgram(); in TEST_P()
1005 GLuint program = createProgram(); in TEST_P()
1088 GLuint program = createProgram(); // Red in TEST_P()
1168 GLuint program = createProgram(); in TEST_P()
/external/angle/src/tests/
Dangle_unittests_utils.h29 ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; } in createProgram() function
87 MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp704 deUint32 shaderID = context.createProgram(&shader); in render()
773 deUint32 texShaderID = ctx.createProgram(&texShader); in render()
872 deUint32 singleTexShaderID = context.createProgram(&singleTexShader); in render()
873 deUint32 mixShaderID = context.createProgram(&mixShader); in render()
960 deUint32 shaderID = context.createProgram(&shader); in render()
1015 deUint32 shaderID = context.createProgram(&shader); in render()
1131 deUint32 colorShaderID = ctx.createProgram(&colorShader); in render()
1132 deUint32 texShaderID = ctx.createProgram(&texShader); in render()
1211 deUint32 shaderID = context.createProgram(&shader); in render()
1289 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
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/external/swiftshader/src/Vulkan/
DVkPipeline.cpp128 std::shared_ptr<sw::ComputeProgram> createProgram(vk::Device *device, const vk::PipelineCache::Comp… in createProgram() function
287 return createProgram(device, programKey); in compileShaders()
294 program = createProgram(device, programKey); in compileShaders()
/external/deqp/external/openglcts/modules/gl/
Dgl4cContextFlushControlTests.cpp408 createProgram(); in DrawSetup()
545 void gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::createProgram() in createProgram() function in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
562 m_po = gl.createProgram(); in createProgram()
Dgl4cContextFlushControlTests.hpp176 void createProgram();
Dgl4cConditionalRenderInvertedTests.hpp168 void createProgram();
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp406 m_stencil_verification_po_id = gl.createProgram(); in initProgramObjects()
409 m_quad_tessellation_po_id = gl.createProgram(); in initProgramObjects()
412 m_triangles_tessellation_po_id = gl.createProgram(); in initProgramObjects()
/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp136 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
231 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
232 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp282 ProgramHandles createProgram(const std::string &vs, const std::string &fs) in createProgram() function in SwiftShaderTest
380 const ProgramHandles ph = createProgram(vs, fs); in checkCompiles()
559 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
626 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
691 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
1122 const ProgramHandles ph = createProgram(vs, ps); in TEST_F()
1185 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
1235 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
1437 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
1681 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
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