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Searched refs:create_render_pass (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.c32 create_render_pass(VkDevice dev, struct zink_render_pass_state *state) in create_render_pass() function
100 rp->render_pass = create_render_pass(screen->dev, state); in zink_create_render_pass()
/external/skia/src/gpu/
DGrOpsTask.cpp516 static GrOpsRenderPass* create_render_pass(GrGpu* gpu, in create_render_pass() function
628 GrOpsRenderPass* renderPass = create_render_pass(flushState->gpu(), in onExecute()