Searched refs:create_vector (Results 1 – 9 of 9) sorted by relevance
/external/flatbuffers/samples/ |
D | sample_binary.rs | 56 let inventory = builder.create_vector(&[0u8, 1, 2, 3, 4, 5, 6, 7, 8, 9]); in main() 60 let weapons = builder.create_vector(&[sword, axe]); in main()
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/external/flatbuffers/tests/rust_usage_test/benches/ |
D | flatbuffers_benchmarks.rs | 104 testarrayofstring: Some(builder.create_vector(&[s0, s1])), in create_serialized_example_with_generated_code() 105 testarrayoftables: Some(builder.create_vector(&[t0, t1, t2])), in create_serialized_example_with_generated_code() 197 builder.create_vector(v); // zero-terminated -> 100 bytes in create_byte_vector_100_naive()
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/external/flatbuffers/tests/rust_usage_test/tests/ |
D | integration_test.rs | 113 testarrayofstring: Some(builder.create_vector(&[s0, s1])), in create_serialized_example_with_generated_code() 129 let inv = builder.create_vector(&[0u8, 1, 2, 3, 4]); in create_serialized_example_with_library_code() 131 let test4 = builder.create_vector(&[my_game::example::Test::new(10, 20), in create_serialized_example_with_library_code() 560 testnestedflatbuffer: Some(b1.create_vector(b0.finished_data())), in nested_flatbuffer_store() 620 let v = b.create_vector(&[s0, s1]); in vector_of_string_store_manual_build() 643 let v = b.create_vector(&[123u8, 234u8][..]); in vector_of_ubyte_store() 653 let v = b.create_vector(&[false, true, false, true][..]); in vector_of_bool_store() 670 let v = b.create_vector(&[3.14159265359f64][..]); in vector_of_f64_store() 690 …let v = b.create_vector(&[my_game::example::Test::new(127, -128), my_game::example::Test::new(3, 1… in vector_of_struct_store() 707 let v = b.create_vector(&[my_game::example::Test::new(127, -128), in vector_of_struct_store_with_type_inference() [all …]
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/external/flatbuffers/tests/rust_usage_test/bin/ |
D | alloc_check.rs | 70 testarrayofstring: Some(builder.create_vector(&[s0, s1])), in create_serialized_example_with_generated_code()
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/external/flatbuffers/rust/flatbuffers/src/ |
D | builder.rs | 310 self.create_vector(&offsets[..]) in create_vector_of_strings() 318 pub fn create_vector<'a: 'b, 'b, T: Push + Copy + 'b>( in create_vector() method
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 1118 let inventory = builder.create_vector(&[0u8, 1, 2, 3, 4, 5, 6, 7, 8, 9]); 1272 let weapons = builder.create_vector(&[sword, axe]); 1411 let path = builder.create_vector(&[x, y]); 1415 // let path = builder.create_vector(&[&x, &y]);
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/external/mesa3d/docs/relnotes/ |
D | 20.2.0.rst | 1233 - aco: either copy-propagate or inline create_vector operands 1241 - aco: restrict copying of create_vector operands to GFX9+ 1242 - aco: don't move create_vector subdword operands to unsupported register offsets 1254 - aco: remove unnecessary split- and create_vector instructions for subdword loads 3868 - aco: fix when sub-dword create_vector operand cannot be placed perfectly
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D | 20.1.0.rst | 1214 - aco: don't assume split_vector(create_vector) has the same number of 1270 - aco: either copy-propagate or inline create_vector operands
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D | 20.3.0.rst | 1184 - aco: expand create_vector more carefully w.r.t. subdword operands
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