Searched refs:cross1 (Results 1 – 2 of 2) sorted by relevance
300 GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1); in compute_coveragef() local308 if (cross1 == 0.0F) in compute_coveragef()309 cross1 = info->ex1 + info->ey1; in compute_coveragef()314 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()
5552 uint8x16_t cross1 = veorq_u8(t0_shift, t1_shift); in _sse2neon_vmull_p64() local5554 uint8x16_t mix = veorq_u8(d, cross1); in _sse2neon_vmull_p64()