Searched refs:cross2 (Results 1 – 2 of 2) sorted by relevance
301 GLfloat cross2 = (info->ex2 * fy2 - info->ey2 * fx2); in compute_coveragef() local310 if (cross2 == 0.0F) in compute_coveragef()311 cross2 = info->ex2 + info->ey2; in compute_coveragef()314 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()
5553 uint8x16_t cross2 = veorq_u8(t2_shift, t3_shift); in _sse2neon_vmull_p64() local5555 uint8x16_t r = veorq_u8(mix, cross2); in _sse2neon_vmull_p64()