Searched refs:cross3 (Results 1 – 6 of 6) sorted by relevance
302 GLfloat cross3 = (info->ex3 * fy3 - info->ey3 * fx3); in compute_coveragef() local312 if (cross3 == 0.0F) in compute_coveragef()313 cross3 = info->ex3 + info->ey3; in compute_coveragef()314 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()
70 VERIFY_IS_APPROX(v40.cross3(v41), v42); in orthomethods_3()71 VERIFY_IS_MUCH_SMALLER_THAN(v40.cross3(Vector4::Random()).dot(v40), Scalar(1)); in orthomethods_3()
25 * - cross products (\ref MatrixBase::cross, \ref MatrixBase::cross3)
82 MatrixBase<Derived>::cross3(const MatrixBase<OtherDerived>& other) const in cross3() function
187 return AlignedVector3(m_coeffs.cross3(other.m_coeffs));
397 inline PlainObject cross3(const MatrixBase<OtherDerived>& other) const;