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Searched refs:cs_loaded_any (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c876 bool cs_loaded_any = false; in v3d_emit_gl_shader_state() local
906 cs_loaded_any = true; in v3d_emit_gl_shader_state()
907 if (i == vtx->num_elements - 1 && !cs_loaded_any) { in v3d_emit_gl_shader_state()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_cmd_buffer.c3778 bool cs_loaded_any = false; in emit_gl_shader_state() local
3824 cs_loaded_any = true; in emit_gl_shader_state()
3826 if (i == 0 && cs_uses_builtins && !cs_loaded_any) { in emit_gl_shader_state()
3828 cs_loaded_any = true; in emit_gl_shader_state()
3829 } else if (i == pipeline->va_count - 1 && !cs_loaded_any) { in emit_gl_shader_state()
3831 cs_loaded_any = true; in emit_gl_shader_state()