Searched refs:cs_loaded_any (Results 1 – 2 of 2) sorted by relevance
876 bool cs_loaded_any = false; in v3d_emit_gl_shader_state() local906 cs_loaded_any = true; in v3d_emit_gl_shader_state()907 if (i == vtx->num_elements - 1 && !cs_loaded_any) { in v3d_emit_gl_shader_state()
3778 bool cs_loaded_any = false; in emit_gl_shader_state() local3824 cs_loaded_any = true; in emit_gl_shader_state()3826 if (i == 0 && cs_uses_builtins && !cs_loaded_any) { in emit_gl_shader_state()3828 cs_loaded_any = true; in emit_gl_shader_state()3829 } else if (i == pipeline->va_count - 1 && !cs_loaded_any) { in emit_gl_shader_state()3831 cs_loaded_any = true; in emit_gl_shader_state()