Searched refs:cs_need_correct_orientation (Results 1 – 3 of 3) sorted by relevance
671 unsigned cs_need_correct_orientation : 1; member
526 if (key->opt.cs_need_correct_orientation && VERTEX_COUNTER_GDS_MODE == 2) { in si_build_prim_discard_compute_shader()866 key.opt.cs_need_correct_orientation = rs->cull_front != rs->cull_back || in si_shader_select_prim_discard_cs()1053 sctx->cs_prim_discard_state.current->key.opt.cs_need_correct_orientation) in si_prepare_prim_discard_or_split_draw()
1201 fprintf(f, " opt.cs_need_correct_orientation = %u\n", key->opt.cs_need_correct_orientation); in si_dump_shader_key()