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Searched refs:cs_prim_discard_state (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_compute_prim_discard.c886 sctx->cs_prim_discard_state.cso = sctx->vs_shader.cso; in si_shader_select_prim_discard_cs()
887 sctx->cs_prim_discard_state.current = NULL; in si_shader_select_prim_discard_cs()
897 return si_shader_select_with_key(sctx->screen, &sctx->cs_prim_discard_state, &compiler_state, in si_shader_select_prim_discard_cs()
900 sctx->cs_prim_discard_state.current->config.scratch_bytes_per_wave == 0; in si_shader_select_prim_discard_cs()
1053 sctx->cs_prim_discard_state.current->key.opt.cs_need_correct_orientation) in si_prepare_prim_discard_or_split_draw()
1341 bool primitive_restart = sctx->cs_prim_discard_state.current->key.opt.cs_primitive_restart; in si_dispatch_prim_discard_cs_and_draw()
1364 struct si_shader *shader = sctx->cs_prim_discard_state.current; in si_dispatch_prim_discard_cs_and_draw()
Dsi_pipe.h1038 struct si_shader_ctx_state cs_prim_discard_state; member