Searched refs:cso_hash_insert (Results 1 – 12 of 12) sorted by relevance
/external/virglrenderer/src/gallium/auxiliary/tgsi/ |
D | tgsi_sanity.c | 283 cso_hash_insert(ctx->regs_ind_used, reg->file, reg); in check_register_usage() 299 cso_hash_insert(ctx->regs_used, scan_register_key(reg), reg); in check_register_usage() 382 cso_hash_insert(ctx->regs_decl, in check_and_declare() 450 cso_hash_insert(ctx->regs_decl, scan_register_key(reg), reg); in iter_immediate()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_sanity.c | 283 cso_hash_insert(&ctx->regs_ind_used, reg->file, reg); in check_register_usage() 299 cso_hash_insert(&ctx->regs_used, scan_register_key(reg), reg); in check_register_usage() 384 cso_hash_insert(&ctx->regs_decl, in check_and_declare() 466 cso_hash_insert(&ctx->regs_decl, scan_register_key(reg), reg); in iter_immediate()
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/external/virglrenderer/src/gallium/auxiliary/cso_cache/ |
D | cso_hash.h | 77 struct cso_hash_iter cso_hash_insert(struct cso_hash *hash, unsigned key,
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D | cso_cache.c | 195 return cso_hash_insert(hash, hash_key, state); in cso_insert_state()
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D | cso_hash.c | 218 struct cso_hash_iter cso_hash_insert(struct cso_hash *hash, in cso_hash_insert() function
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/external/mesa3d/src/gallium/auxiliary/translate/ |
D | translate_cache.c | 102 cso_hash_insert(&cache->hash, hash_key, translate); in translate_cache_find()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_hash.h | 88 struct cso_hash_iter cso_hash_insert(struct cso_hash *hash, unsigned key,
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D | cso_cache.c | 191 return cso_hash_insert(hash, hash_key, state); in cso_insert_state()
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D | cso_hash.c | 173 struct cso_hash_iter cso_hash_insert(struct cso_hash *hash, in cso_hash_insert() function
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D | cso_context.c | 283 cso_hash_insert(hash, sampler->hash_key, sampler); in sanitize_hash()
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/external/virglrenderer/src/gallium/auxiliary/util/ |
D | u_hash_table.c | 173 iter = cso_hash_insert(ht->cso, key_hash, item); in util_hash_table_set()
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/external/mesa3d/src/gallium/frontends/xa/ |
D | xa_tgsi.c | 474 cso_hash_insert(hash, key, shader); in shader_from_cache()
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