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Searched refs:cso_sw (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dnine_state.c2957 cso_set_rasterizer(device->cso_sw, &rast); in nine_state_init_sw()
2963 cso_set_blend(device->cso_sw, &blend); in nine_state_init_sw()
2964 cso_set_depth_stencil_alpha(device->cso_sw, &dsa); in nine_state_init_sw()
2965 cso_set_framebuffer(device->cso_sw, &fb); in nine_state_init_sw()
2966 cso_set_viewport_dims(device->cso_sw, 1.0, 1.0, false); in nine_state_init_sw()
2967 cso_set_fragment_shader_handle(device->cso_sw, util_make_empty_fragment_shader(pipe_sw)); in nine_state_init_sw()
3045 cso_set_vertex_elements(device->cso_sw, &ve); in update_vertex_elements_sw()
3223 cso_set_vertex_shader_handle(device->cso_sw, in nine_state_prepare_draw_sw()
Ddevice9.h60 struct cso_context *cso_sw; member
Ddevice9.c232 This->cso_sw = cso_create_context(This->pipe_sw, 0); in NineDevice9_ctor()
233 if (!This->cso_sw) { return E_OUTOFMEMORY; } in NineDevice9_ctor()
607 if (This->cso_sw) { cso_destroy_context(This->cso_sw); } in NineDevice9_dtor()