Searched refs:cull_view_near_z (Results 1 – 3 of 3) sorted by relevance
122 bool cull_view_near_z, bool cull_view_far_z, bool cull_small_prims, in cull_bbox() argument127 if (!cull_view_xy && !cull_view_near_z && !cull_view_far_z && !cull_small_prims) in cull_bbox()144 for (unsigned chan = 0; chan < (cull_view_near_z || cull_view_far_z ? 3 : 2); chan++) { in cull_bbox()153 if (cull_view_xy || cull_view_near_z || cull_view_far_z) { in cull_bbox()157 if ((cull_view_xy && chan <= 1) || (cull_view_near_z && chan == 2)) { in cull_bbox()247 options->cull_view_xy, options->cull_view_near_z, options->cull_view_far_z, in ac_cull_triangle()
42 bool cull_view_near_z; member
667 options.cull_view_near_z = CULL_Z && key->opt.cs_cull_z; in si_build_prim_discard_compute_shader()