Searched refs:cull_view_xy (Results 1 – 4 of 4) sorted by relevance
121 LLVMValueRef small_prim_precision, bool cull_view_xy, in cull_bbox() argument127 if (!cull_view_xy && !cull_view_near_z && !cull_view_far_z && !cull_small_prims) in cull_bbox()153 if (cull_view_xy || cull_view_near_z || cull_view_far_z) { in cull_bbox()157 if ((cull_view_xy && chan <= 1) || (cull_view_near_z && chan == 2)) { in cull_bbox()164 if ((cull_view_xy && chan <= 1) || (cull_view_far_z && chan == 2)) { in cull_bbox()247 options->cull_view_xy, options->cull_view_near_z, options->cull_view_far_z, in ac_cull_triangle()
41 bool cull_view_xy; member
908 options.cull_view_xy = shader->key.opt.ngg_culling & SI_NGG_CULL_VIEW_SMALLPRIMS; in gfx10_emit_ngg_culling_epilogue()909 options.cull_small_prims = options.cull_view_xy; in gfx10_emit_ngg_culling_epilogue()
666 options.cull_view_xy = true; in si_build_prim_discard_compute_shader()