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/external/mesa3d/src/freedreno/ir3/
Dir3_shader.c405 unsigned cur_total = 0; in trim_constlens() local
407 cur_total += constlens[i]; in trim_constlens()
414 while (cur_total > combined_limit) { in trim_constlens()
424 cur_total = cur_total - max_const + safe_limit; in trim_constlens()