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Searched refs:currTextureBinding (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp100 unsigned int currTextureBinding = 0; in setAndBindTextures() local
106 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
107 samplers[currTextureBinding++] = in setAndBindTextures()
115 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
116 samplers[currTextureBinding++] = in setAndBindTextures()
123 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()
124 samplers[currTextureBinding++] = gpu->resourceProvider().findOrCreateCompatibleSampler( in setAndBindTextures()
129 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp128 int currTextureBinding = 0; in setAndBindTextures() local
134 samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; in setAndBindTextures()
140 samplerBindings[currTextureBinding++] = {samplerState, texture}; in setAndBindTextures()
144 samplerBindings[currTextureBinding++] = {GrSamplerState::Filter::kNearest, in setAndBindTextures()
149 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()
/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp209 int currTextureBinding = 0; in setAndBindTextures() local
216 samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; in setAndBindTextures()
226 samplerBindings[currTextureBinding++] = in setAndBindTextures()
235 samplerBindings[currTextureBinding++] = { in setAndBindTextures()
241 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()