Searched refs:currTextureBinding (Results 1 – 3 of 3) sorted by relevance
100 unsigned int currTextureBinding = 0; in setAndBindTextures() local106 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()107 samplers[currTextureBinding++] = in setAndBindTextures()115 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()116 samplers[currTextureBinding++] = in setAndBindTextures()123 shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); in setAndBindTextures()124 samplers[currTextureBinding++] = gpu->resourceProvider().findOrCreateCompatibleSampler( in setAndBindTextures()129 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()
128 int currTextureBinding = 0; in setAndBindTextures() local134 samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; in setAndBindTextures()140 samplerBindings[currTextureBinding++] = {samplerState, texture}; in setAndBindTextures()144 samplerBindings[currTextureBinding++] = {GrSamplerState::Filter::kNearest, in setAndBindTextures()149 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()
209 int currTextureBinding = 0; in setAndBindTextures() local216 samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; in setAndBindTextures()226 samplerBindings[currTextureBinding++] = in setAndBindTextures()235 samplerBindings[currTextureBinding++] = { in setAndBindTextures()241 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()